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Wednesday, April 9, 2014

Wanted: Black Lagoon rpg

I recently have been watching the anime Black Lagoon. It is about a group of mercenary smugglers in an imaginary city named Roanapur in Thailand, set during the 80s. They have a PT boat, and engage in piracy and other unsavory jobs for money.

The main characters are basically action heroes, with many goons to fight. There is a ton of death, but the really talented guys might get shot up and even hurt badly, but are basically safe from true death.

Roanapur is run by the Triads, the Russian mob, La Cosa Nostra, the Colombians, and other smaller groups. It is incredibly dangerous.

It's also the perfect setting for a modern game of something like Shadowrun but without magic, cybernetics, and metahumans. I'd love to see a sourcebook detailing everything.

A system like D6 or even a game based on some of the liter OSR games would probably work perfectly. Heck, using just the base rules of Shadowrun would be ok, though a bit heavier than I prefer these days. Gurps Lite is a good candidate, as well.

Friday, March 28, 2014

Dave Trampier passed away

Dave was an artist at TSR, and if you've seen the original 1e Players Handbook, read the Wormy comics in Dragon, or just used a bunch of the early modules, you've seen his work. It's sad to see yet another of the old guard dying. Rest in Peace, Dave. You made me laugh quite a few times when I was a kid.

Thursday, March 27, 2014

The calm after the storm

After finally finishing and releasing Bushi d6, I seriously haven't touched gaming in the last couple weeks. I've been watching anime and reading books. Minor burnout, I guess. I wonder if anyone else involved with working on an rpg product does the same thing?

Tuesday, March 11, 2014

Bushi D6 - finished!

The third and probably final draft is available here:

The map is here:

I added some more monsters, encounter tables, and a couple pages of setting info. Thanks for checking it out, everyone.

Friday, March 7, 2014

Bushi d6 - Neko Philosophy

I'm plugging away at this, and it's almost done. Here's a bit I've added in, after people commented that some form of Buddhism should be present, as it really influenced Japanese culture.

The neko are not religious. They follow a Philosophy that includes tolerance of others, pursuing inner enlightenment, and living a good life. They believe in reincarnation, and that only through achieving enlightenment will they achieve oneness with the universe. They strongly believe in karma, where good actions are rewarded and bad actions are punished, possibly in a later life. Neko are carnivores, so they have no issues with eating meat, and consider it a natural part of life.  

Neko know that the kami exist, but do not consider them gods. They think the kami are just a different facet of the world. Many humans have incorporated neko beliefs into their own spirit worship. As with all things, some neko follow the tenets of their Philosophy more strictly than others. Quite a few neko don’t really believe in it, and generally just do what they want to accumulate personal power in this life.

Friday, February 28, 2014

Aaron Allston passed away

Aaron Allston passed away at the age of 54. He was a fantastic game designer and author. Stuff he wrote that I love include the D&D Rules Cyclopedia, The Grand Duchy of Karameikos, and a ton of Hero books. His Star Wars novels were also pretty darn good. Rest in Peace, and thanks for all of the great works you did.

His website:

Wednesday, February 26, 2014

Bushi d6 - Encounters

I've been slacking. Anyways, here are some preliminary encounters I'm adding in. Most, if not all, will be flushed out a little more, though not too much. 


1. A wandering samurai challenges the player to a duel. He is young and inexperienced, and he has a powerful father. 
2. Bandits are attacking local farmers. They ask the players for help. 
3. An evil sorceress has spread a plague in the town. The players must find her and make her end the disease. 
4. The samurai’s lord wants the player to escort his daughter to a neighboring lord for marriage. She isn’t interested, and another lord wants to stop the wedding, through any means necessary. 
5. Something has been kidnapping local children. A local priest thinks it might be a kappa from a nearby lake. 
6. A beautiful woman asks the samurai for help. If he follows her, she leads him to a secluded area and tries to kill him. She is a ninja hired by an enemy lord. 
7. A sinkhole has opened up in a corner of a town. It has exposed some of the underworld, and bakemono and oni will begin terrorizing the area. 
8. A neko philosopher and a human priest are engaging in a furious debate. They both turn to the samurai and ask him to be an impartial judge. 
9. A band of saru has emerged from their forest, seeking the aid of the local lord. The players must engage with them, and potentially help them in the jungles. 
10. A dragon has been sighted in the area. The players must get the locals to safety and possibly speak with the creature. He may be friendly, or he may be evil.  
11. The local river has stopped flowing. The players must seek out the river spirit and find out why. 
12. Dragon cultists are kidnapping people and taking them away as sacrifices. The players are tasked with eliminating them.

Saturday, February 15, 2014

Bushi D6 second draft available

The second draft is available HERE. It is a docx file. Also is a slightly updated map HERE.

Please let me know what you think, and if you have any suggestions.

For final, I want to add in some encounter tables and probably some more perks.

Thursday, February 13, 2014

Bushi d6 - currency revised

This is based on the currency used during the Tokugawa Era.


There are three standard types of coins used: gold koban, silver ichibuban (commonly referred to as ban), and bronze mon. There are 10 ichibuban to one koban. There are 10 mon to one ichibuban. Ban and mon are made with a square hole in the center for stringing them together. Koban are usually only used for large trade transactions, and as currency between nobles. Most people only see ban and mon in daily life. 

Tuesday, February 11, 2014

Bushi d6- Miyako and Gojo Cities

Miyako is the Imperial Capitol. It was formerly named Honzu, until Hunzu Shuzo became the First Emperor and renamed it. The Imperial Palace dominates the southern half of the city. A large naval and trade dock district fills the western half of the city. The rest of the city consists of residential and commercial areas. 

The city is currently just starting to rebuild, following the oni attack that destroyed large parts of the Palace and surrounding neighborhoods. Some oni and bakemono are still hiding in the city, preying on the residents.  

Gojo is a heavily fortified city. A large fortress sits on the northern end of the city, with a cliff down to the sea dominating its western side. Walls surround the city. There are large residential and merchant areas, but it is immediately obvious that the entire city is geared towards supporting an army. Many Imperial Troops use this city as their home base. 

Daimyo Gojo Shun spent much of his time fighting the oni before the civil war erupted. He was a stout supporter of Emperor Honzu Ryoto, and has actually put his backing behind Honzu Tetsu in a vain effort to repair the Empire quickly, as he believes the attack by Wu Jiao was only the first of several planned assaults by some power hidden within Onizan.  

Gojo has a long-standing rivalry with the Takashi Family, and that rivalry has now caused the current rift in the Empire. Gojo would prefer to concentrate on the oni, but if necessary, he will gladly use his armies to crush his Takashi foes.