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Haven't really done anything with roleplaying games in months. I guess I really needed a break, as I haven't even read an rpg book since last year. Certainly don't have a gaming group anymore (curse that stupid woman my GM married). Anyways, hopefully that will turn around sometime. I will say I've gotten a lot more stuff done around the house since I'm not gaming for hours every week. ;)
There is D6 Fantasy, but that is pretty generic. Same with Gurps and Hero. Has anyone made a game similar in tone to Dungeons and Dragons, but using the D6 rules specifically modified for a D&D style of game. Also good art (my favorite style is similar to Warhammer Fantasy) would be very helpful.
The man responsible for
the Choose Your Own Adventure series passed away. I have to say, he was
very influential to me. Without his books, it's quite likely I would
have quit gaming when I was a kid. He really helped me visualize what
adventures were all about.
Most of the reviews of 5e that I have seen have been pretty positive. I've flipped through the Players Handbook and it did look pretty good. I haven't seen the DMG or MM yet, and I'm kind of hoping there will be a discounted set of all three books before I actually buy in.
It's kind of weird, as I bought 3e, 3.5, and 4e all on the day they were first available, and had read them within a week after that. I just really don't have that fire anymore. Maybe I'm just getting too old for this stuff. :)
I've been working more on Bushi D6. Just adding some stuff that I missed (like how the heck did I not include the yakuza at all?). I'm also adding some more NPCs and monsters, as well as more perks and complications. I've also added in a few more magic items (I really, really need to expand this section). I figure I'll be posting an update in a few more days, once I've got enough new stuff to make it worthwhile.
I was one of the Kickstarters for Dwimmermount. I finally have
the hardback, map book, and image book in hand. I like them a lot. It
was a very long, turbulent process, but the final product is actually
quite good. I can easily run a campaign for years with this book.
Parts of the dungeon are fairly standard, which is a good thing. But it
also has a lot of pseudo-science/technomagic bits which work quite well.
The background is cool, and there are different groups of monsters in
the dungeon, and their relationships are mapped. Some work together,
others hate each other. If the players are smart, they could easily gain
allies to help them.
The art if very old school in style. The book is big, and looks like it will take a lot of punishment.
Overall, I'm glad it is finally here. The final product looks to be very
usable, and well thought out. Congrats to everyone involved in finally
getting this setting into print!
I still haven't picked it up, but I'm planning to. From everything I've heard, 5e is going to be a very good version of the game. It appears to combine some of the best aspects of every edition. While I was not a fan of 4e as a whole, it did have some good ideas, like the wizard blast ability. I'm glad to see little things like that have remained.
The website for the Starter Set is HERE. It should be in your local gamestore and probably B&N. I'm not really interested in this, but it's only another couple months until the real game comes out. Looking over the Basic Set (available for free HERE), they are doing a whole lot right with the new edition.