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Saturday, April 27, 2013

Rifts rpg

I wish there was a big worldbook for Rifts, but with no stats in it. Just lots of text and lots of cool art. Keep the era near the beginning of the setting, before all the Tolkien metaplot garbage. I'd buy this book in a second.

I used to really like the Palladium system, as it was obviously based upon AD&D, but with guns and robots and magic and psychics and tons and tons of awesome stuff. It really is my favorite published setting (except for maybe gray box Forgotten Realms). It's a shame the rules are so mediocre (they are not horrible, but they are not great).

A book without rules baggage would be great, and I suspect it would be a good seller for Palladium. Sadly, I don't think Siembieda would ever consider it, as he really does believe his system is the best.

Wednesday, April 17, 2013

Swords & Wizardry Appreciation Day

I'm sick as heck, or I'd have written up something new for S&W Day. Instead, I'll just be lame and provide a link to a bunch of stuff here on this blog that I've already written for the game (usually the White Box variant).

My S&W Stuff

Please feel free to use any and all of this stuff, and take the time to read all of the other S&W-related blogs out there (most are in my Other Blogs section).

Here's a LINK to Tenkar's Tavern, who actually got this whole thing going.

Tuesday, April 9, 2013

Thief-Bait (magic item)

Thief-Bait

Thief-Bait looks like a fancy money pouch. It cannot be cut. An evil noble had a few made. He wears them about town in a sort-of obvious location that a pickpocket can easily reach. The noble wanders through an area notorious for thieves and lets the pouch be stolen. He then leaves.

When the thief reaches into the bag, he must make a saving throw vs. Spells. If he fails, the bag shuts itself and cuts off his fingers. It also eats the fingers, so they may not be recovered.

If the thief makes his Save, he manages to get his hand out in time as he realizes the bag is magically trapped.