Cambions have infernal ancestry. They are the byproducts of a demon or devil mating with a mortal.
Description: Cambions have dark hair and dusky skin. Males stand about 5’10”, and weigh around 160 pounds. Females stand about 5’6” tall, and weigh around 130 pounds. All Cambions have a strange feature that sets them apart from humans, and many have multiple ones. These features include things like small horns, pointed teeth, red eyes, black eyes with no whites, a forked tongue, tufted pointed ears, an odor of burning charcoal, a tail, or even goat legs. No two Cambions are the same. Players must select 1d4 distinguishing features at character creation.
Restrictions: Cambions may become Clerics, Fighters, Magic-Users, or Thieves. They are also allowed to combine any other class with Thief, as described in Combination Classes. They are required to have a minimum Dexterity of 9. Due to their hellish nature, they may not have a Wisdom higher than 17.
Special Abilities: All Cambions have Darkvision with a 60’ range. They can not be affected by magical Darkness spells.
Saving Throws: Cambions save at +2 vs. elemental attacks such as fire, cold, or electricity.
Middle Old Venerable Age Limit
100 150 200 +1d100
There is a pdf available HERE.