These are the rules I'm probably going to use for my own version of the game. Just wondering if anyone has done something similar or has additional input.
Read Magic: All spells are written in arcane script, which all mages can read. It takes one hour to read a scroll so that a mage can use it, and one week to read a spellbook.
Magic Item Creation: Mages can create potions and scrolls at first level, at a cost of 100 gp per spell level. These items take one day per spell level to create. Mages can create other magic items once they reach 5th level, at a cost of 1,000 gp per spell level or item bonus (a sword +1 costs 1,000 gp to make). These items take one week per spell level or item bonus to create.
3 comments:
My take (-it or leave it :D) on your suggestions:
* Read Magic: All trained wizards have this as an innate part of their training, but the spell still exists to allow dabblers or alternate-path magickers to do what the wizards can at will.
--Additionally, Read Magic (ability or spell) can be used to determine the basics of what the spell-matrix is about, whether being cast at the party, or on an item, or in a book/scroll.
I would likely grant potion creation at 3rd Lvl, at 500 gp. per Spell Level, but the time to create based on a sliding scale where lower level spells than the highest a caster could use taking less time, and the highest level spell they are currently able to cast taking a week to create in potion/oil/incense form.
At 5th would come the non-unguent types (rods, wands, staves, cl;oaks, brooches, what have you), following the above sliding scale where the highest level spell the caster can use takes a number of weeks equal to the Spell Level, but lower Lvl effects take the difference between (max. SL and the actual Lvl) in weeks, at 1,000 per Spell Level.
Best to you in the new year
Good stuff! I might bump some things around more like you suggest, as my post was an "initial thoughts" thing. Thanks!
Cool. :D
--You are most welcome. :)
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