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Monday, February 11, 2013

BFRPG Thief Skills

I really like BFRPG. It's my favorite retroclone, these days. One of my pet peeves is Thief Skills, though. I addressed this in my supplement a bit, but I've been thinking about this subject more.

I believe 1st level thieves should have maybe 30% in every skill (and the standard 80% in Climb Walls). This wouldn't be a huge boost, but they'd at least be near a 1 in 6 chance of actually performing their job function. Increases for the next few levels would be around 5%, then scale it back.

Also, I think all of the other classes should be able to Hide, Move Silently, and Climb Walls. Give them a flat 10% chance to do so, with penalties for heavy armor. It would make more sense to me, at least. Don't let them do thinks like Pick Pockets, though. Keep the actual "thiefly" skills class-specific.


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Mark Craddock said...

Something I've done is allow Thieves to roll their percentage chance AND roll at or below an Attribute vs a D20. Other classes only get the roll vs their Attribute.

Fabio Milito Pagliara said...

It should not be a problem, also big bonus for things that can try also non-thief.

Just a word of warning:

1 in 6 chance of success is 16,33%
2 in 6 chance of success is 32,67%

so 30% (you could also give 35%) is more 2 in 6 than 1 in 6

In Lamentation of the Flame Princess everyone start at 1in6 and Experts (thief) can add +1 to selected abilities (2 each level or something, you can look in the no-art free rules)