Wednesday, August 31, 2011
I printed Mystery Men out and have been reading through it. It seems like an interesting game, though it's a bit too tied to class and level D&D for me. I was wondering if the experience requirements for powers had been playtested. As is, a level 1 superhero (50,000 XP) will be lucky to have 3 powers, unless he only takes super stats and a travel power. Many of the powers listed are extremely expensive, and some seem too expensive for what they do. Have any of you played this? Maybe I'm just expecting supers to be more powerful than the author is thinking.