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Sunday, June 12, 2011

Holystone - The Phantom Cryer


The Phantom Cryer
The Phantom Cryer is a ghost that manifests during heavy fog. It appears in the Docks, the Wharf, and Fishtown, always at a crossroads.

The Cryer looks like a boy in a heavy coat. He waves pamphlets in the air, and shouts out the news. The news is always from Highsun, around 30 years ago. He is believed to have died at that time, though no one knows the cause. A couple investigations of the time show several newsboys going missing, but no criminal was ever found.

While he has scared many of the locals once they realize who he is, the Cryer does not attack the city folk. Some of the taverns place bets about where he will appear whenever it gets foggy out.

There have been stories of the Phantom Cryer coming to the aid of newsboys who are being attacked in some way. Apparently, he appears between the newsboy and his attackers, and begins to howl. In every case, the attackers have run away in fear.

If adventurers say that they are going to hunt down the Phantom Cryer, the locals will do what they can to prevent it. They view the phantom as one of their own, and do not want him destroyed.

Local clerics have attempted to communicate with the Phantom Cryer. While they have had no real success, they have determined that he is not malevolent.

The Phantom Cryer
Armor Class: 19
Hit Dice: 3*
No. of Attacks: 1 howl
Damage: 1d4
Movement: 30’
No. Appearing: 1
Save As: Magic-User 3
Morale: 9
Treasure Type: none
XP: 175

The Phantom Cryer can only be hit by magical weapons. He can be turned as a ghoul. Three times per day he can howl in a 30’ cone. Anyone caught in the cone must Save vs. Spells or run away in fear for one turn.

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