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Wednesday, January 5, 2011

Pact Magic Part 2 (Faeries)

Faerie
Armor Class: 8 [12]
Hit Dice: 3
Attacks: Magic Missile (1d6)
Special: None
Move: 9/14 (flying)
HDE/XP: 4/120
Faeries are woodland spirits, and often appear to others as tiny, winged elves. They can shapeshift at will, and are very magical. If attacked, they cast magic missile (as an innate ability) every round, and do not need to roll to hit. Faeries gain a +4 to Save vs. Magic.

Faeries can grant spell access to Mages. They usually grant spells related to charms or wilderness adenturing. They will not offer access to necromancy or demon summoning. Faeries require that food be left out for them every night, but this should never be mentioned in conversation. Thanking them will cause them to leave the caster forever.

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