Dr. Mid-Nite
Secret ID: Charles McNider
Professional Career: Surgeon
Hobby Career: Mathematician
Charge: Myra Mason
LIFE: 18
Training: Martial Arts
Build: Powerful
Mentality: Logical
Temperament: Cautious
Move Die: LOW
To Hit Die: LOW, Nightvision +2, Weak -1
Evade Die: HIGH, Blackout Bombs +2
Damage Die: HIGH, Martial Arts +1, Mundane, Heroic +1
Block Mundane Die: HIGH
Block Fantastic Die: LOW
Character Bio
Dr. Mid-Nite is a member of the Justice Society. He has an owl “sidekick” named Hooty. He is blind in the daylight unless he wears his goggles.
3 comments:
Love this series, Dan (although I'm going to have to call "dibs" on my favorite hero, the Golden Age Sandman). Are you building these characters as starting heroes, giving them a certain number of advances, or just eyeballing them?
I'm just eyeballing them. It's not really possible to build any famous superhero as a starting character.
One way to see how many advances a character has is to check his LIFE. For every advance, LIFE goes up by one. Powerful characters start at 15, Quick characters start at 10.
For example, Batman is Quick, yet has 17 LIFE, so he has 7 advances. This makes sense to me, since he's a very experienced character.
Powergirl has 6 advances, almost all of which are in Invulnerability and Super Strength. Since she's at Superman power levels, that makes sense to me, as well.
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