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Friday, January 31, 2014

Happy New Year!

For all you crazy Chinamen reading my blog, go have fun tonight!


Monday, January 27, 2014

Bushi d6 - plans for second draft

Stuff to be done:
Fix a couple typos.
Dragons won't breath fire. Might buff them even more.
Yokai will be able to assume material form, but will become vulnerable if they do.
Either rename white wizard or just delete it. I'm not sure it really fits with old Japan. Maybe it does.
Maybe change Totem Animal to Shinigami (and tweak it a bit), instead of having Shinigami as a spell.
Give a synopsis of Bushido.
Make a disadvantage of Peasant.
In Samurai Roles, give a brief synopsis of the duties and powers of a samurai, especially with regard to social standing.
Add in some encouter tables.
More info on each city and Family.

Sunday, January 26, 2014

BushiD6 - first draft now available

Here's the FIRST DRAFT . It's a docx file, so anyone who is interested can make changes to suit their personal game.

I'd love feedback, especially for any noticeable rules problems. I may expand the setting in the future, but I think the rules are basically done. Please let me know what you think!

Bushi d6 - More new monsters

Tanuki*** Scale: 0D
Shapechanging raccoon-dog.
Might: 4D Wit: 1D+2
Agility: 3D+2 Charm: 2D hp: 36
Skills: Brawling 5D, Dodge 5D+2, Stealth 5D
Perks: Can Shape Change at will into any object, Claws (+1D damage unarmed)
Static: Dodge 17, Block 15, Parry 12, DR 0 

Terra Cotta Warrior *** Scale: 0D
Automatons of destruction.
Might: 4D+1 Wit: 1D
Agility: 2D Charm: 1D hp: 37
Skills: Brawling 6D+1, Dodge 4D, Lift 6D+1
Perks: Armor Skin (+3)
Static: Dodge 12, Block 19, DR 3 

Tsuchigumo *** Scale: 0D
Tiger body, spider legs, demon face. Eats people.
Might: 3D+2 Wit: 1D
Agility: 3D+1 Charm: 1D hp: 34
Skills: Brawling 5D, Dodge 5D+1, Stealth 4D+1, Stamina 6D
Perks: Bite (+1D damage), Tough skin (Armor +2)
Static: Dodge 16, Block 15, Parry 11, DR 2

Saturday, January 25, 2014

Bushi d6 - some new monsters

Kappa*** Scale: 0D 
Water-dwelling turtle-monkey.
Might: 4D Wit: 1D
Agility: 2D Charm: 1D hp: 36
Skills: Sumo 5D, Stealth 3D+1
Perks: Breathes Air and Water, Armored Shell (+3 armor), speaks Imperial and Bakemono
Static: Dodge 6, Block 15, Parry 12, DR 3 

Kitsune**** Scale: 0 
Shapechanging fox-demon. 
Might: 2D Wit: 4D+1
Agility: 3D Charm: 4D hp: 28
Skills: Dodge 4D, Stealth 4D, Magic 6D, Etiquette 5D
Perks: Can Shape Change at will.
Spells: Choose 3.
Static: Dodge 12, Block 6, Parry 6, DR 0

Shishi Lion *** Scale: 0D 
Dog-Lion that protects temples. 
Might: 3D+1 Wit: 0D
Agility: 3D+2 Charm: 1D hp: 33
Skills: Brawling 5D+1, Stealth 4D+2
Perks: Armor Skin (+3)
Jade Aura (+1D to resist elemental attacks)
Static: Dodge 11, Block 16, Parry 10, DR 3
  

Friday, January 24, 2014

40k with Traveller rules

I really wish that Games Workshop had used the Traveller rulesystem for Dark Heresy. It is a much better system, and with the Central Supply Catalogue, a lot of 40k weapons are done (generically, of course).

In any case, has anyone posted a conversion anywhere on the web?

Tuesday, January 21, 2014

Bushi d6 - Kamizan


Kamizan

Kamizan is literally “God Mountain”. A large temple to the kami resides here, and the mountain is considered holy throughout the entire island.  The kami of the mountain is named Orizen, and he is worshipped along with the other kami at the temple located here.
Most people of the Empire go on a pilgrimage to Kamizan at least once in their life. A steep stairway goes up near the top of the mountain, from which a grand vista of the area can be seen. 

The priests keep the area in good repair. Services are held daily, and many monks train here in both religious and martial skills. The Temple is very well defended, as most of the monks double as soldiers.  

It is said that the oni would dearly love to desecrate the temple and kill all of the people here, but it seems that none of their underground tunnels connect to the area.
It is said that if anyone is foolish enough to attack the temple, that Orizen himself may shake the earth and swallow up their army.

Saturday, January 18, 2014

Bushi d6 - skill specializatons



Here's the list of specializations I have so far. I've also changed the skill list a bit from even yesterday's post. Any suggestions would be appreciated, especially for skills with only 2 or 3 specialization suggestsions. 

Sample Specializations 

Athletics: Jumping, Running, Swimming.
Command: Military, Summoned Beings.
Crafts: Bowyer, Carpenter, Leatherworker, Smith.
Diplomacy: Address Superiors Correctly, Fast-Talk, Seduce.
Etiquette: Courtly Manners, Tea Ceremony.
Lift: Laborer, Escape.
Lore: Bakemono, Ghosts, History, Naga, Neko, Nezumi, Oni, Saru.
Magic: Magic History, Recognize Spell Effects, Recognize Powerful Sorcerer.
Medicine: Diagnose Disease, Diagnose Poison, Know Cure.
Riding: Animal Care, Trick Riding.
Search: Find Hidden Door, Find Traps, Spot Ambush.
Stamina: Need Less Sleep, Work Extended Periods.
Stealth: Ambush, Hide in Shadows, Tail Enemy.
Streetwise: Know Local Gangs, Underworld Friends.
Tracking: Animals, Men.

Friday, January 17, 2014

Bushi d6 - skills


Skill List

Might: Axe/Mace*, Brawling (Yawara, Tode, or Sumo)*, Knife*, Lift, Smithing, Stamina, Pole Arm*, Sword*

Agility: Athletics, Bow*, Dodge*, Pickpocket, Stealth, Throwing*

Wit: Crafts, Lore, Magic, Medicine, Search, Tracking

Charm: Command, Diplomacy, Etiquette, Riding, Seduce, Streetwise 
* = Combat skills are not allowed specializations. 

Skill Specializations 
Specializations are focused aspects of a skill. For example, Crafts specializations might include Smithing and Carpentry. One skill die can be spent to gain three specialty dice. Combat skills don’t have specializations. 

Example: A character with a Charm of 3D chooses Tea Ceremony as her Specialty of Etiquette. She spends one skill die in it, but records it as Tea Ceremony 6D on her character sheet. She has an Etiquette skill of only 3D. This is the only time the 2D skill limit can be exceeded during character creation. 

Languages 
Characters know one language for every die they have in Wit. Player characters should probably choose Imperial as their first language.

Available languages: Imperial, Naga, Neko, Nezumi, Saru, Bakemano, and Oni.

Imperial serves as the common tongue for the civilized races, while Bakemano is the common tongue of monsters. Neko was often used in historical official documents.


Thursday, January 16, 2014

Bushi d6 - Martial Arts

I'm using the grab, throw, escape rules from Fantasy d6. Here are the martial arts that will be available. (Thanks to Tedankhamen for the basic gist).

Skill: Strength: Brawling (pick Yawara, Tode, or Sumo).


Martial Arts

Samurai all train in some form of martial arts. Unarmed attacks inflict the users Strength as damage.


Yawara (grappling, submission, throwing, joint locks and rope-work). User gains +1D to all grabs and escapes.

Tode (punching and kicking; ascribed mystical qualities and the martial art of villains). User gains +1D to all unarmed damage. User can also leap 10 feet and attack.

Sumo (pushing, grappling and throwing, used by commoners in brawls). User suffers no penalty to knock down an opponent and gains +1 to rolls to regain his feet if he is prone or knocked down.