Fourth Draft
The big sticking point now is on saves vs spells. I am leaning towards all saves be opposed rolls, with the target rolling his Luck vs. the spellcaster rolling his School, and having the spellcaster win ties.
Other options include making a Hard Success Roll, and keying different stats to different spells. I don't really like either, as the Hard roll leaves out the spellcasters ability, and the different stats just adds complication to the ruleset.
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