I've decided to use a silver standard in the mini6 game I'm working on. It makes more sense to me than the buckets of gold approach found in D&D. It was a pretty easy conversion, as I just took the D&D equipment list and converted it to silver pieces. It's still not very accurate historically, but I think it makes a bit more sense.
There's a pretty cool thread about all of this over at RPG Site. I recommend giving it a lookover if you are interested in this kind of thing.
And regarding my mini6 fantasy game, it's coming along. I still need to come up with a bunch of magic items, but much of the work is now done, other than tweaking stuff.
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Showing posts with label mini6. Show all posts
Showing posts with label mini6. Show all posts
Thursday, December 29, 2011
Tuesday, December 27, 2011
Some Mini Six stuff I've made
I'm working on a standalone fantasy game using Mini Six. It's going to have a lot of influence from D&D. It uses hit points instead of wounds. Here's a couple things I've come up with, so far:
Spells:
Cure Disease
TN: 20 + Resistance Roll
Duration: Permanent
Resisted: Disease Severity
The target of the spell is cured of all diseases. Assign the Resistance Roll based upon the severity of the disease. A common cold would be an Easy roll, while the Black Death would be a Difficult roll, and a magical disease might be a Very Difficult roll.
Linguist
TN: 14 + Resist Roll
Duration: Concentration
Range: 20 feet
Resisted: Charm
When cast, you can understand someone speaking in another language. You can speak limited phrases in their language, as well (I’m hungry. Where is store. Etc.). You can also read basic sentences in other languages (complicated passages are beyond this spell, though). No Resist Roll is required if the target wants to speak with the spell caster (just the standard spell roll is needed).
Monsters
Tyrannosaurus Rex ***** Scale: +4D
Top of the food chain.
Might: 6D Wit: 0D
Agility: 2D Charm: 1D hp: 50
Attacks: Bite (11D damage vs. human scale)
Tail Bash (8D damage vs. human scale)
Perks: Tough Hide (+5 armor)
Static: Dodge 6, DR 5
Velociraptor *** Scale: +0D
Fast hunter.
Might: 4D Wit: 0D
Agility: 4D Charm: 1D hp: 50
Skills: Tracking 3D
Attacks: Bite (4D damage)
Perks: Tough Hide (+3 armor), Fast (Base move 25’, Runs 50’)
Static: Dodge 12, DR 3
Elemental (Air) **** Scale: 0D
Living air creature.
Might: 4D+1 Wit: 1D
Agility: 4D+2 Charm: 1D hp: 37
Skills: Brawling 5D+1, Dodge 5D+2
Perks: Insubstantial (Can only be harmed by magic weapons or spells).
Whirlwind (Can throw characters ten feet up into the air on a successful Might check vs. the character’s Might. Character takes 1D of damage and must make a Difficult Agility check or drop all items in his hands).
Fly (can fly up to 120 feet per round).
Static: Dodge 17, Block 16, DR 0
Ooze *** Scale: +2D
A living pool of acid.
Might: 0D Wit: 0D
Agility: 1D Charm: 0D hp: 24
Skills: Acid Touch 3D, Stealth 4D
Perks: Ooze (can only be harmed by fire or magic),
Acid touch (attacks do 3D acid damage and ignore armor).
Static: Dodge 3, DR 0
I have a number of other spells and monsters completed, but this should give an idea of what I'm doing. If something doesn't look right compared to similar stuff in the game, let me know. Thanks!
Thursday, December 22, 2011
Mini Six rpg
I've been making my own fantasy version of the Mini Six rpg the last week or so. I've still got a lot to do, and I'm not sure this will ever see the internet, but it's a lot of fun. I really like what AntiPaladin Games did with their version of the Open D6 license. I really recommend people check it out.
Mini Six is a pared-down version of the old Star Wars D6 game, and I think it's amazingly well done. They got rid of a lot of the extraneous rules, and made the game simpler to learn and play, while still allowing a lot of options.
For my personal version, I'm working on the following:
1. It's going to be fantasy. I've removed all the guns and starships and aliens. done
2. I'm using hit points instead of wound levels. I do not like the death spiral created with wound systems. done
3. I'm adding in new monsters and spells, mostly stuff I'm converting from D&D. started
4. I'll be adding in new races like the cambion, nephilim, and wildfolk, that are already in my BFRPG Sword & Board supplement. not started yet
5. I'm going to add in the standard D&D gold system. not started yet
6. More magic items. started
I've already gone through and done some stuff, like getting the basic formatting set up and removing references to wounds. Now it's just adding things.
Mini Six is a pared-down version of the old Star Wars D6 game, and I think it's amazingly well done. They got rid of a lot of the extraneous rules, and made the game simpler to learn and play, while still allowing a lot of options.
For my personal version, I'm working on the following:
1. It's going to be fantasy. I've removed all the guns and starships and aliens. done
2. I'm using hit points instead of wound levels. I do not like the death spiral created with wound systems. done
3. I'm adding in new monsters and spells, mostly stuff I'm converting from D&D. started
4. I'll be adding in new races like the cambion, nephilim, and wildfolk, that are already in my BFRPG Sword & Board supplement. not started yet
5. I'm going to add in the standard D&D gold system. not started yet
6. More magic items. started
I've already gone through and done some stuff, like getting the basic formatting set up and removing references to wounds. Now it's just adding things.
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