Been reading Malazan books again, and I am just thinking about high powered characters. I suspect the only systems that could really pull off characters such as Draconus, Kallor, or even Tehol would be a supers game. Hero 5th is likely the best option, since it is presented as more generic than supers. (It's also a pretty fine game).
Gurps was apparently used as a real-life campaign for the Malazan setting, but I don't think it would scale well at all once you get to the really powerful guys.
I love D&D, but it just doesn't seem to do high level characters well (BECMI would probably be ok, but other versions get too complex). Anyone else have any recommendations?
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Wednesday, September 18, 2013
Thursday, September 5, 2013
Elves as druids
Just an idea: take the 2e druid class and add in the elf racial abilities, and make it a race-as-class option for games that go that route. ONLY elves can use druid magic. They also lose chain amor and magic user armor. Let them use leather armor, swords, and bows, of course. I think this would be an easy fix, that would instantly separate elves from fighter-mages as they are usually presented.
Posted by Dan at 1:02 AM 1 comment:
Labels: druids, elves, old school rpg
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