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Thursday, October 14, 2010
Elfs for Mazes and Minotaurs
Check the October 17th post for a revised Elf class. This is just a place-holder for the comments now.
I like how you worked the hunting skills back in to the elf. But only four levels of spells? Shouldn't there be six?
Also, the elf seems to be just as capable game-wise as a human hunter, but with even more benefits. Am I figuring that wrong? Because I'm thinking that if the elf is superior to the human hunter in every way, then there's not much incentive (or niche protection if you'd like) to play a human hunter.
Originally, I was going to have the Elf be a Hunter, but I wanted to add magic. But I can't see elfs not being good in the woods.
I did leave it at mag 4, as some of the other spellcasters are similarly limited, and I was pretty much out of ideas. Feel free to offer suggestions for spells.
3 comments:
I like how you worked the hunting skills back in to the elf. But only four levels of spells? Shouldn't there be six?
Also, the elf seems to be just as capable game-wise as a human hunter, but with even more benefits. Am I figuring that wrong? Because I'm thinking that if the elf is superior to the human hunter in every way, then there's not much incentive (or niche protection if you'd like) to play a human hunter.
Hmm - appears to be missing any way to get additional Power Points after the first level?
Or is that deliberate?
Good points.
Originally, I was going to have the Elf be a Hunter, but I wanted to add magic. But I can't see elfs not being good in the woods.
I did leave it at mag 4, as some of the other spellcasters are similarly limited, and I was pretty much out of ideas. Feel free to offer suggestions for spells.
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