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Sunday, May 9, 2010

The Vile Worm of the Eldritch Oak

This is just a short review of the adventure included in the S&W WhiteBox. The adventure is short, but looks to be fun. It introduces two new monsters, and two new magic items. It can be inserted into any campaign with a forest, and is a good way to get the adventurers a good reputation with the local peasantry. I would happily spring this on an adventuring party.



Spoilers

The "priest" and his pets are pretty cool, though I think elves should get a chance to spot the lynx. The worm is pretty cool. It's reproduction process is creepy, and if the characters go to it's lair, it will end up being like a fantasy version of Aliens, which is a good thing. I am not so sure about the eldritch oak. It is very atmospheric, but could easily kill the party if they make a bad saving throw. As for the magic items, I think the axe is ok, but I love the ring.

4 comments:

Akrasia said...

I agree that it is a very nice little adventure. It would be cool to replace the 'mad hermit' in B2 with the 'hermit' and the Eldritch Oak.

Jimm Johnson said...

Hey! Thanks for the review of "Vile Worm." Glad you liked it. It's my first published module!

--Jimm

P.S. Akrasia, I like you idea of inserting it into B2...

Anthony N. Emmel said...

Using it as the Mad Hermit encounter in B2 was my thought when I read it as well...

Unknown said...

I totally agree, Akrasia. This is definitely my replacement for the Mad Hermit.