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Sunday, December 30, 2012

Lightsabers (final)

This is my final version of the lightsaber for BFRPG. Feel free to use it or not. I personally like it.

Lightsaber
Cost: Artifact
Weight: 1
Damage: 2d6

Lightsabers are artifact weapons which can only be used by Force-wielders such as the Sith and Jedi.

Lightsabers have a thrown range of 10/20/30.

Lightsabers ignore non-magical armor and also ignore 5 points of Hardness when used against objects.

If a natural 6 is rolled for damage, immediately roll an additional 1d6 for damage. Continue rolling for each additional natural 6.

(For example: if your initial damage roll is a natural 12, you would roll another 2d6 and add that to the damage. If either of these dice is also a 6, you would roll another 1d6 and add that to the damage, as well.)

Lightsabers count as magical artifacts for the purposes of hitting creatures immune to non-magical weapons. They are very valuable.

Each Jedi or Sith usually creates his own lightsaber, from items either given to him by his master or by acquiring the items through quests. To make a lightsaber, the Force-wielder requires a hilt, a guard, and a crystal imbued with magic. He then uses the Force to combine these items into one weapon.

A master can gift his apprentice with a lightsaber if he so chooses, though this is rare. Jedi usually require their Padawans to craft a lightsaber as their final test to become a Jedi. Some Sith require their apprentices to defeat some monster or a Jedi, after which the apprentice will be either granted a lightsaber by his Master or he gets to keep and use the lightsaber of the Jedi he killed.

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