Jack O’Lantern
Armor Class: 17
Hit Dice: 3*
No. of Attacks: 1 fire attack
Damage: 2d6
Movement: 20’ Fly
No. Appearing: 1d6
Save As: Magic-User 3
Morale: 9
Treasure Type: U
XP: 175
Jack
O’Lanterns are evil, magical creatures. They may be constructs or a type of
faerie. They are sentient pumpkins. They look like a normal jack o’lantern but
they can fly. Their face is quite expressive, and they often laugh as they kill
their victims.
Jack
O’Lanterns are immune to poison, charm, and sleep affects. They take double damage
from water and air-based attacks. If their candle is snuffed, they become
dormant. Lighting a candle in a Jack O’Lantern will bring it back to life.
Jack
O’Lantern’s can shoot fire from their mouths. This fire fills a cone five feet
out from the creature. Anyone caught in the blaze suffers 2d6 fire damage. A
successful Save vs. Spells allows the victim to suffer only half damage.
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